Puzzle NEKST 2
Black Box is an abstract board game, which simulates shooting rays into a black box to deduce the locations of “atoms” hidden inside.
The object of the game is to discover the location of the atoms. A beam is “fired” into one of these positions and the result is used to help deduce the location of a known number of hidden atoms. The result of the beam is to be found in the outer ring of the puzzle and is either a number, an H or an R.
Do you want to know more about this game? See this research.
Rules
H -> You hit an atom -> A direct impact on an atom by a ray
R -> Reflection -> If a beam comes back at the same place, it’s called a reflection. If an atom is at the edge of the grid, any ray which is aimed into the grid directly beside it causes a reflection. In a situation shown the beam gets deflected twice and returns to the base. In this case there is also an R written.
Number -> a beam enters the grid and leaves it at the same number somewhere else on the outer ring. When a beam enters the grid and does not actually hit an atom but passes the atom directly the beam gets deflected. The angle of deflection for this ray/atom interaction is 90 degrees.
Examples
![BlackBoxSample2.svg](https://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/BlackBoxSample2.svg/250px-BlackBoxSample2.svg.png)
![BlackBoxSample5.svg](https://upload.wikimedia.org/wikipedia/commons/thumb/f/f9/BlackBoxSample5.svg/250px-BlackBoxSample5.svg.png)
![BlackBoxSample3.svg](https://upload.wikimedia.org/wikipedia/commons/thumb/5/51/BlackBoxSample3.svg/250px-BlackBoxSample3.svg.png)
Puzzle
![](https://nekst-online.nl/wp-content/uploads/2022/03/image.png)
Submit
Take a picture of your solution and upload it here.